Birthday gifts directly from Nintendo. 8 year old me is jelly. #nintendoenthused (Taken with instagram)
My Mario Kart that was taking me to the #MarioTennisOpen Finals ran out of gas. While I am a little bummed out, I am surprisingly not upset about losing. Partly because losing in the finals was inevitable, partly because the practicing and playing was starting to become too much. Either way though, I had a great time while it lasted. It was only fitting that my opponent and I tore the house down in our last set.
For a game that some portable purists are dogging because of its lack of an RPG mode - like Mario Tennis for the Game Boy Color and Advance before it - Mario Tennis Open for the 3DS does a solid job of being what it is: a fun, easily accessible, online enabled game of tennis. It may not have the laundry list of features built into it that Mario Kart 7 does, but that’s still not a reason to pass this one up.
I’m still hanging around in the Mario Tennis Open. Actually, I’m one game away from representing the Eastern bracket in the Final Four, so feel free to cross your fingers that all goes well later today.
Not to reblog my own post, but I’ve managed to make my way to the #MarioTennisOpen (sponsored by @brandabouttown & @NintendoAmerica) Final Four as the Eastern Region representative. While I like my chances in the semis, it make take a miracle for me to take the whole thing. There’s a kid in the West who’s electric on the court. On the plus side though, it’s an all guys Final Four. Considering the odds were not numerically in our favor - out of the 32 competitors, only 9 were male - that’s pretty impressive.
I’m still hanging around in the Mario Tennis Open. Actually, I’m one game away from representing the Eastern bracket in the Final Four, so feel free to cross your fingers that all goes well later today.
I want it!!
If you’re a “traditional” gamer who owns a 3DS and Heroes of Ruin isn’t on your radar, frankly put, “you’re doing it wrong.”
Old-School, Gauntlet style dungeon crawling? Check.
Seamless drop in/drop out multiplayer? Check.
Voice chat? Check.
Different character classes, each with their own customization options? Check.
This one’s worth keeping an eye on. Personally, I know that I’m looking forward to more information as its June 26 release date draws nearer.
Princess Daisy did her thing, steamrolling the first round of competition in the #MarioTennisOpen, sponsored by @brandabouttown and @NintendoAmerica. Now we wait for our 2nd round opponent to be decided…
Hitting the court in preparation for my match against @allthingsfadra #nintendoenthused (Taken with instagram)
A follow up to a pic from last year. My collection has grown a bit. #nintendoenthused (Taken with instagram)

If any game should be available Day 1 with the Wii U, be it as a pack-in, built-in, or downloadable piece of software, it should be Pac-Man Vs. Pac-Man Vs. was originally released for the Gamecube and was more than a little bit ahead of its time:
Taking advantage of the Gamecube-Game Boy Advance connectivity, the gameplay uses the GBA in a unique fashion. One player controls Pac-Man with the GBA, which displays the entire maze, while the other players control each of the Ghosts with the Gamecube Controller. The game cannot be played as a one-player game. One player must be Pac-Man, and at least one more must be a Ghost.
Take the above paragraph and replace instances of “GBA” with “Wii U Controller” and “Gamecube Controller” with “Wii Remote” and you’ve got an instant million seller. Not only does this set up introduce the functionality of the Wii U and its controller in a way that everyone will instantly get, but it will also be done using Pac-Man! Sure, Nintendo’s already created the “Chase Mii” tech demo which is essentially the same game, but that game doesn’t have Pac-Man.
C’mon now. Who doesn’t love Pac-Man?
Here’s to Nintendo (or Bandai Namco) recognizing the obvious easy money boat before it sails away.
One of my all time favorite platforming series :D
Ah Rare… These were the days when that golden R meant something.

“Kid Icarus: Downsizing,” by jmatchead. This “demake” piece reimagines Kid Icarus: Uprising as an SNES game built on HAL Labs’ Hyper Zone engine. Looks cool, but without a second screen and a larger-capacity storage format, you wouldn’t be able to have constant conversations and jokes going on while you play.
You’d be limited to pop-up talking heads spouting single, badly compressed lines oh my god it would be Star Fox.
Kid Icarus: Uprising is the combination of two of my most favorite Nintendo series - Sin & Punishment and Star Fox. After seeing what Sakurai and team did with Uprising, I have high hopes for all three franchises moving forward.






